Mxo.

An Introduction to Flutter Widget Lifecycle,

Coming from a React background and the nightmare that came with useEffect, componentDidMount, and other component-related challenges,
I made it a point to understand the Flutter Widget Lifecycle. I imagine my understanding of the basics in theory
will be key in optimizing my app performance and handling conditional rendering. (No different from React, I hope.)

We Start Here

There are three key methods to understand in the Widget Lifecycle:

  1. initState()
  2. build()
  3. dispose()

initState()

initState—as the name suggests—is used for initializing state in a StatefulWidget.

Anatomy of initState()

@override
void initState() {
  super.initState();
}

Good vs Bad Practices in Flutter

Good Practices ✅

  1. Use initState() for one-time initialization, calling methods required only once in a widget lifecycle.
  2. Always call super.initState(). Don’t worry about this—it usually comes built-in. Just don’t delete it.
  3. Use widget bindings to handle content-dependent actions, like listeners and animation controllers.
  4. Use late initialization for expensive objects instead of recreating them.
  5. Keep inherited widgets immutable when initializing a widget.

Bad Practices ❌ • Don’t call setState inside initState(). You can’t set state inside a widget that isn’t fully initialized. • Don’t make an async call inside initState(), use a separate method. • Don’t access BuildContext directly in initState(). • Don’t recreate expensive objects unnecessarily. • Don’t modify inherited widgets during initialization. | |

build()

The build() method is executed when the widget is built and called after setState() is called

dispose()

called right before a conditionally rendered widget is destroyed