Coming from a React background and the nightmare that came with useEffect, componentDidMount, and other component-related challenges, I made it a point to understand the Flutter Widget Lifecycle. I imagine my understanding of the basics in theory will be key in optimizing my app performance and handling conditional rendering. (No different from React, I hope.)
We Start Here
There are three key methods to understand in the Widget Lifecycle:
initState()build()dispose()
initState()
initState—as the name suggests—is used for initializing state in a StatefulWidget.
Anatomy of initState()
@override
void initState() {
super.initState();
}
Good vs Bad Practices in Flutter
Good Practices ✅
- Use initState() for one-time initialization, calling methods required only once in a widget lifecycle.
- Always call super.initState(). Don't worry about this—it usually comes built-in. Just don't delete it.
- Use widget bindings to handle content-dependent actions, like listeners and animation controllers.
- Use late initialization for expensive objects instead of recreating them.
- Keep inherited widgets immutable when initializing a widget.
Bad Practices ❌
- Don't call setState inside initState(). You can't set state inside a widget that isn't fully initialized.
- Don't make an async call inside initState(), use a separate method.
- Don't access BuildContext directly in initState().
- Don't recreate expensive objects unnecessarily.
- Don't modify inherited widgets during initialization.
build()
The build() method is executed when the widget is built and called after setState() is called.
dispose()
Called right before a conditionally rendered widget is destroyed.